RE: [GZG] Campaign Rules and Victory Conditions
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 18 Jan 2006 09:56:34 +1100
Subject: RE: [GZG] Campaign Rules and Victory Conditions
FASA used this sort of thing for their Battletech line. I don't know
how
successful they were as a product, but I have a good chunk of them.
Brendan
'Neath Southern Skies
> -----Original Message-----
> From: John Tailby
> Sent: Wednesday, January 18, 2006 9:49 AM
> Subject: Re: [GZG] Campaign Rules and Victory Conditions
>
>
>
> What GZG could do is publish a series of missions liked by a
> narrative campaign.
>
> All the issues outside of the FT game don't need to be addressed.
>
> Each mission can be a stand alone game or linked so that the
> winner of the previous mission gets a bonus to the missions
> down stream.
>
> Each mission could provide deployment guidelines, "historical
> forces", mission conditions etc.
>
> e.g. you might have a mission pack around a part of the KV
> war say on a inner sphere colony system.
>
> This would also be a good vehicle for GZG to introduce new
> ship model SSDs and progress their universe.
>
> John
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