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Re: [GZG] Campaign Rules and Victory Conditions

From: John Tailby <john_tailby@x...>
Date: Wed, 18 Jan 2006 11:49:19 +1300
Subject: Re: [GZG] Campaign Rules and Victory Conditions

> From: "Thomas Barclay" <kaladorn@magma.ca>
> Date: 2006/01/18 Wed AM 11:23:00 GMT+13:00
> To: <gzg-l@lists.csua.berkeley.edu>
> Subject: [GZG] Campaign Rules and Victory Conditions
> 
> On a GZGverse Campaign Book: 
> 
> This almost seems like a 'per gaming group' thing as if you write the
'verse to be
Agreed. Different gaming groups will have prefernces for how big their
meta game will be. Some people like playing "accounting in space" and
having to manage large amounts of money and internal trade within their
territory.

This gets you into potentially lots of detail about fleet tenders,
bases, resupply manufacturing capability population base etc. The actual
ship battles can become a small part of the overall game.

What GZG could do is publish a series of missions liked by a narrative
campaign.

All the issues outside of the FT game don't need to be addressed.

Each mission can be a stand alone game or linked so that the winner of
the previous mission gets a bonus to the missions down stream.

Each mission could provide deployment guidelines, "historical forces",
mission conditions etc.

e.g. you might have a mission pack around a part of the KV war say on a
inner sphere colony system.

Initial mission could be scouting / recon at the edge of the system.

Then there could be raid at the system edge defence sensor site.

An attack on a merchant convoy trying to escape the system.

Attack on the primary colony orbital stations or and defence positions.

Battle(s) against the relief force / reinforcements as both sides bring
in reinforcements to supplement initial in system forces.

Each preceeding mission could provide a bonus to the winner for the next
mission. Say the winner on the attack on the sensor station gets to
influence the deployment of the attackers in the convoy escape mission
representing how close the attackers can get before detection.

the advantage of something like this is that no new rules outside of FT
need to be developed and these missions could be compatibel with any
gaming groups vision of their universe.

This would also be a good vehicle for GZG to introduce new ship model
SSDs and progress their universe.

John

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