Re: [GZG] Cruisers and Destroyers in the FT World
From: Brian B <brianbinor@g...>
Date: Tue, 17 Jan 2006 14:13:21 -0800
Subject: Re: [GZG] Cruisers and Destroyers in the FT World
On 1/17/06, Thomas Barclay <kaladorn@magma.ca> wrote:
> Brian B said:
> The reason this doesn't necessarily transfer well to FT is simple:
> Space isn't full of water. From what I remember, the ability of
> larger ships to fo faster than smaller ships, at least in the Age of
> Sail, had to do with drag and the dynamics of the hull interacting
> with the water.
>
> Tomb:
> Well, it might. Yes, you are right that it has to do with inertia,
hull shape,
> etc. But in the FT world, maybe larger mass FTL drives are inherently
more
> efficient. Hence your SDN, even paying the same 10% mass for FTL,
still has a
> more efficient (from a campaign standpoint) drive. This is one of
those economy
> of scale factors. Smaller ships can do FTL too, but perhaps they are
either
> slower (smaller mass of drive) or else capable of less endurance
(lighter mass
> drive can't hold the field up as long... insert other goobledigook PSB
wherever
> you feel necessary). So this effect could be obtained in a campaign,
if it was
> desirable. Or perhaps, if you wanted to, you split those theories in
two: Smaller
> ships (lighter fields) can go further in hyper, but larger ships can
go faster.
> Or vice versa. So thus you'd create a class of ships that can move
quickly in
> FTL and another that can execute longer ranged manouvers in FTL.
>
>
>
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>
It's plausible, if that's the effect you want.
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