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Re: Re: [GZG] John's Shipbuilding

From: John Tailby <john_tailby@x...>
Date: Wed, 18 Jan 2006 10:44:37 +1300
Subject: Re: Re: [GZG] John's Shipbuilding

 
> From: Brian B <brianbinor@gmail.com>
> On 1/17/06, Ian Downing <iandowning112@yahoo.co.uk> wrote:
> > But how would morale rules cope with situations such as the Glowworm
v
> > Hipper, Jervis Bay v Scheer, Rawalpindi V Scharnhorst and Gneisenau.
The RN
> > ships had no chance of winning, only the Glowworm got some return on
her
> > sacrifice by damaging the Hipper so she required several months
dockyard
> > repairs. So how would you model this in FT?

Either the mission parameters stiffen the morale of the captain so the
captain keeps going.
There might be some "racial" motivation differences, in the GZG universe
the NAC might hold their crew and ships in more value than saw the ESU
so NAC ships might be better trained but more "cowardly" and the ESU
might be more fanatical but lower skilled.
The captain of the outclassed ship passes a series of unlikely morale
tests.
The captain of the outclassed ship knows that his ship can't get away
unless the enemy ship is damaged and so fleeing isn't an option. In the
examples quoted it sounds like the Germans had bigger ships with bigger
guns and probably just as fast as the RN ship. So how does the RN ship
get way under these circumstances.

John

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