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Re: [GZG] Ship point values and effectiveness

From: John Tailby <john_tailby@x...>
Date: Tue, 17 Jan 2006 10:56:24 +1300
Subject: Re: [GZG] Ship point values and effectiveness

Do people play with the core systems optional rules?

My group does nto play with them but to me they look like they could be
a leveler between bigger and smaller ships.

A lucky hit to a SDN Core system could kill or render ineffective a
larger ship while possibly making negliable difference to the
survivability of smaller ships (which tend to be binary alive or dead).

In our campaign games destroyers and light cruisers are great for small
scale engagements but not much use in bigger fleet engagements.

I can see missile boats having a use in fleet engagements darting in to
make a missile attack from behind the main line kind of like light
cavalry or for racing around the main battle line to outflank the enemy
and deliver an attack from outside their main fire arcs.

Such attacks historically and in FT games tend to be very costly to the
attacking light ships. But they might just bag themselves a SDN with a
lucky torpedo in the life support.

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Prev: [GZG] Ship point values and effectiveness Next: [DS] Anti-tankette actions was [GZG] Re: Gzg-l Digest, Vol 8, Issue 57 and Re: [GZG] Re: FT Scenarios