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Re: [GZG] Re: Points systems

From: Robert Makowsky <rmakowsky@y...>
Date: Sat, 14 Jan 2006 16:08:04 -0800 (PST)
Subject: Re: [GZG] Re: Points systems

I like it!  dramatist.	Very good description.	I have
found that I can enjoy a dramatist game as you say,
there has to be a reason for this to be happening,
context.

Agree most completely.

Now if only I could enjoy dramatic games without my
simulationst bent getting in the way!

Bob Makowsky

--- The Man in Black <mib.zero@gmail.com> wrote:

> On 1/13/06, Robert Makowsky <rmakowsky@yahoo.com>
> wrote:
> 
> 
> >  but as a simulationist as well I reject
> > random VPs or player assigned VPs that do not
> reflect
> > some sort of actual likely situation.
> 
> 
> As a dramatist, I don't even mind if the VP
> situation is unlikely, but there
> SHOULD be some sort of situation. Context is
> important for a game to be
> emotionally engaging.
> 
> *simulationist - gamer that tries to use games (even
> > science fiction games) to model real-world or
> > real-thinking creature events and actions.	For
> them
> > the fun is seeing what happens when you game
> events
> > given these rules.
> 
> 
> Dramatist: - gamer that tries to use games to model
> fictional characters,
> events and actions. For them the fun is immersion in
> another universe, even
> if it requires perpetuating absurd cliches.
> 
> The Man in Black is : Kenneth Scroggins
> > Novus Ordo Seclorum : Annuit Coeptus : E Pluribus
> Unum
> > ______________________________________
> > http://home.hawaii.rr.com/maninblack/dg.html
> > _______________________________________________
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>
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