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Re: [GZG] Re: Points systems

From: "laserlight" <laserlight@q...>
Date: Wed, 11 Jan 2006 12:23:13 -0800
Subject: Re: [GZG] Re: Points systems

Going back to look at it another way:
> "Blue hasn't any idea of what he needs to do to win. "

I'm not against the idea of having the VP differ from the
ship's CPV.  Perhaps this destroyer has a bullion shipment,
or that cruiser has the pricess, or the freighter has a
regiment of nurses. Your VP might depend on protecting that
unit.  You don't necessarily need to know how the enemy
values his ships; where I take issue is with you not knowing
what *your* valuation of the enemy ships is. 
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