RE: [GZG] [OFFICIAL] Question to you all.....
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 9 Jan 2006 13:51:15 +1100
Subject: RE: [GZG] [OFFICIAL] Question to you all.....
> -----Original Message-----
>
> 1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1
> thrust point will rotate any ship to any heading in vector movement.
>
> e) I have no opinion on this option either way.
Usually it has been dependant on starting speeds and vectors. If high
speed
and head on, there is no room for tactics; if lower speed and convergant
courses, you can attempt to out-manouevre the other side.
> 2) The system used in the EFSB (the Babylon Project FT variant),
> where 1 thrust point only allows rotation by 1 course point (30
> degrees).
>
> c) I've actually played this (with EarthForce fleet(s) - please
> specify) and like it.
It gave a better feel of leviathan movement endemic to the universe; B5
capital ships can't turn very well in the context of the "combat turns"
used
in the tv show.
>
> 3) 1 thrust point allows rotation by up to 2 course points
> (60 degrees).
>
> a) I haven't played this but like it in theory.
For thrust-4 ships and higher, this has minimal effect on movement and
appropriately penalises low-thrust ships without completely crippling
them.
Brendan
'Neath Southern Skies
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