Re: [GZG] [FT] Plotless Full Thrust game
From: Gregory Wong <sax@S...>
Date: Sun, 8 Jan 2006 16:11:44 -0800
Subject: Re: [GZG] [FT] Plotless Full Thrust game
Pardon my bluntness as I don't mean to tick off anyone. Jon, you have
a wonderful game as written.
I love FT. I'd gladly play it "according to Hoyle" using either
cinematic or vector movement with
anyone. I have no problems with plotted movement.
But I also know my nephews pretty well, and plotted movement is a
non-starter. They have so many
other toys and games to play with, that they simply won't play a second
game if they have to
use plotted movement. I know this makes FT a different game. I accept
that. My nephews won't
be playing FT with anyone else except me, so they won't know the
difference. I thought about
the idea of one side plotting movement while the other side moves
unplotted, but it won't work
for the reasons you give. My nephews will want to play on opposite
sides and I would like to
include SMs eventually.
So, I would like to politely and humbly ask that we just forget about
plotted movement for
the sake of this thread.
I like Laserlight's idea of dummy SMs. I'll mull that over to see if
that'll work.
Please keep those ideas coming. Thanks.
--Greg
On Jan 8, 2006, at 1:36 PM, Ground Zero Games wrote:
> I've always considered the plotted movement (and hence the need to
> anticipate your opponent's intentions) to be a very fundamental part
> of FT, and while it's certainly possible to play it in various ways
> without plotted movement, that makes it a very different game.
>
> My preferred method for playing the game with young and/or
> inexperienced players who find the concept or execution of plotted
> movement a problem is this:
>
> Assuming you have one experienced/adult player against a youngster or
> newbie, make the experienced player plot movement as normal for
> his/her ships, then allow the young player to move his/her ships
> (without plotting, but still adhering to the normal movement rules and
> restrictions). Finally the experienced player moves in accordance with
> the plotted orders. The end result of this is essentially the same as
> if both sides plotted and then moved as normal, thus preserving the
> feel of the game.
> Yes, this method does mean that there are problems with placed marker
> weapons like SMs (though only if the experienced player is using them
> - the youngster can use them in the normal way without problems), but
> probably you would be better sticking to simple direct fire systems
> when teaching young players anyway. As they get more used to the rest
> of the game, then maybe you can introduce them to the full plotted
> movement at a later stage.
>
> Best,
>
> Jon (GZG)
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