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RE: [GZG] [OFFICIAL] Question to you all.....

From: <Beth.Fulton@c...>
Date: Mon, 9 Jan 2006 09:42:01 +1100
Subject: RE: [GZG] [OFFICIAL] Question to you all.....

G'day,

> Thanks for the data, Beth!

No worries.

> 3-4 times more common starting from what baseline? 

The "no enemy in any arc" comment came down roughly 10% (median 7%) of
the time for none KV/NAC, 39% (median 25%) for the NAC and 50% (median
37%) for the KV. 

> In my (less extensive than yours) Vector experience,
> by the time the wide-arc ships finally do 
> get close enough for their wider arcs to come into play they've
usually 
> already lost so heavily to the higher long-range firepower of the 
> single-arc ships that the extra shots allowed by the wider arcs are no

> longer sufficient to win them the battle :-(

Looking at the break-up of out of range.

The average time that multi-arc ships spent out of range was 37% (35%
for KV ships) with median at 25% (22% for KV). The KV don't really have
longer ranges in effect (especially if you roll like me!), especially
when up against B3 or UN so that was less of an issue for us. With the
SV long range ability drastically curtailed now (but even before that)
we didn't actually see a drastic reduction in hitting power due to early
long range shots. There would be the odd dent, maybe even a system or
two down on one ship if it had seen concentrated fire, but basically
you'd have a turn (or 2 in slow games) of closing then a turn or two of
deadly exchange and then another turn of medium range fire (where
cripples went down or "ok I give in" comments were carried out) and then
game over. Is that shorter and sharper than yours or just different
pattern?

Cheers

Beth

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