Re: [GZG] [OFFICIAL] Question to you all.....
From: Charles Taylor <nerik@m...>
Date: Fri, 06 Jan 2006 20:18:37 GMT
Subject: Re: [GZG] [OFFICIAL] Question to you all.....
Hmm... a lot of discussion on this...
A couple of ideas that I've had for vector, bear in mind one of the
things I'm trying to allow is that vector ships with reasonable drives
have a chance to dodge 6mu danger-radius placed ordnance.
Standard Drives:
# Return to the FB1 concept where the Main Drive just produces
accelleration in the direction the ship is pointing, and there are
separate 'manoeuvre' thrusters that can turn/push the ship as
described in FB1. Pushes foward ARE allowed unless otherwise
mentioned.
# The manoeuvre thrusters can either be considered part of the main
drive for threshold purposes, or get their own icon (the latter would
require modification of existing ship diagrams).
Either:
1) The available manoeuvre thrust should equal ALL of the MD thrust,
if the latter, turns should cost 1 per arc. Under this scheme, a MD 4
ship could thrust 4, then push forwards 4 times, ending up 8 mu ahead
of its predicted position. Avoiding a placed ordnance aimed exactly at
its predicted position with a 2mu margin. A MD 6 ship would be able to
do a 180 degree facing change using all of its manoeuvre.
or:
2) The available manoeuvre thrust is half the MD thrust, but turns are
cheaper, say 2 arcs (60 degrees) per manoeuvre thrust, which would
allow a MD 6 ship to about face. A MD 4 ship would find not be able to
avoid ordnance with a 6mu danger radius aimed at its predicted
location however. The turn cost could be made even more generous, 3
arcs (90 degrees) would allow a MD 4 ship to reverse its facing in 1
turn.
or even:
3) as 2), but rotations are any amount for 1 thrust, however, only 1
rotation per turn. But this version still reduces the
cost-effectiveness of high manoeuvre ships.
Ships with non-standard Manouvre/Thrust ratios (as have been mooted).
As above, but the manouvre thrust is calculated as follows:
1) Use twice the thrust available for manoeuvres in cinematic (so a
5/3 drive becomes 5 MD, 6 manoeuvre).
2) and 3) Use the thrust available for manoeuvres in cinematic ( a 5/3
becomes 5 MD, 3 manoeuvre).
Advanced Drives.
As above, but main drive acelleration can be applied in any direction.
I'm tempted to say that Advanced Drive ships don't have any manoeuvre
rating at all, they can just turn for free, but can't push other than
by using their main drive.
Comments?
Charles
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