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Re: [GZG] conversion questions

From: Oerjan Ariander <oerjan.ariander@t...>
Date: Sat, 31 Dec 2005 00:24:09 +0100
Subject: Re: [GZG] conversion questions

John Tailby wrote:

>I'm not sure that the flexibility to configure the pulsars between
games 
>isn't worth points.
>
>If you were playing Phalon based technology you can keep your opponent 
>guessing as to your tactics.

You can keep your opponent guessing just as much by designing new ships
for 
each game, or by simply have a few different sets of stats to choose 
between for each of your models. Doing this does not cause any points
cost 
increases for human-tech ships - so why should it do so for
*Phalon*-tech 
ships?

Keep in mind that the points system is designed as a tool to balance 
*one-off battles*. It is *not* designed for campaigns where fighters and

missiles have to be replaced once expended or human-tech ships might
take a 
long time to refit with new weapons, and can - depending on the exact 
campaign rules used - shift the game balance in unexpected ways if used 
without modifications in such campaigns.

>If you take the PDS option away from fixed configuration they compare 
>unfavourably with beams apart from the discount to get only limited
arcs.

Which is why I and Dean wrote that Pulsers *without* the PDS option only

cost 4xMass rather than their standard 5xMass.

Regards,

Oerjan
oerjan.ariander@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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