Re: [GZG] conversion questions
From: Oerjan Ariander <oerjan.ariander@t...>
Date: Sat, 31 Dec 2005 00:24:09 +0100
Subject: Re: [GZG] conversion questions
John Tailby wrote:
>I'm not sure that the flexibility to configure the pulsars between
games
>isn't worth points.
>
>If you were playing Phalon based technology you can keep your opponent
>guessing as to your tactics.
You can keep your opponent guessing just as much by designing new ships
for
each game, or by simply have a few different sets of stats to choose
between for each of your models. Doing this does not cause any points
cost
increases for human-tech ships - so why should it do so for
*Phalon*-tech
ships?
Keep in mind that the points system is designed as a tool to balance
*one-off battles*. It is *not* designed for campaigns where fighters and
missiles have to be replaced once expended or human-tech ships might
take a
long time to refit with new weapons, and can - depending on the exact
campaign rules used - shift the game balance in unexpected ways if used
without modifications in such campaigns.
>If you take the PDS option away from fixed configuration they compare
>unfavourably with beams apart from the discount to get only limited
arcs.
Which is why I and Dean wrote that Pulsers *without* the PDS option only
cost 4xMass rather than their standard 5xMass.
Regards,
Oerjan
oerjan.ariander@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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