Re: [GZG] [SG] IAVRs
From: Adrian <adrian@s...>
Date: Tue, 13 Dec 2005 01:13:21 -0500
Subject: Re: [GZG] [SG] IAVRs
> >SG doesn't model squad organization so
> > it is really up to you.
>
>Unless, of course, you decide to run fireteams as SG
>"squads".
What you end up with is effectively a platoon with a whole bunch of
squads.
The rules don't work all that well if you have a single headquarters
(the
platoon commander - able to transfer actions) with more than 5 or 6
separate elements under its command. After that, command action
transfers
get diluted.
I've tried playing with squad commanders able to transfer actions to
fireteams, but I found that this lead to too many actions and
re-activations, and the game slowed down *a lot*.
In the end, my approach to "fire teams" within a rifle squad is to just
assume that this level of detail has been abstracted into the rules, and
the total effect of a squad of troops accounts for fire teams working in
concert.
Also, I use 25mm figures and with ground scale 1" = 10m, often end up
with
a single squad covering what might be 60 to 80m of area (possible within
the coherency rules). That's plenty of space to account for two
fireteams
spreading out...
I find that the game runs smoothest with platoons having a headquarters
of
some kind, and 3 to 5 manoeuvre units.
-Adrian
Adrian Johnson
adrian@stargrunt.ca
www.stargrunt.ca
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