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Re: [GZG] [SG] IAVRs

From: Brian B <brianbinor@g...>
Date: Thu, 8 Dec 2005 13:43:07 -0800
Subject: Re: [GZG] [SG] IAVRs

On 12/8/05, Adrian <> wrote:

  In a non-campaign game, there is no reason
> for the troops to hold onto weapons that in other circumstances they
> want to be careful about using up all at once, so you'll see players
> to dump all their ordnance on targets without concern about what
happens next.

One way to mitigate that might be to have a sliding scale for victory,
and have the number of IAVR's left be part of the equation.

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