RE: [GZG] A planetary assault as a wargames campaign
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 28 Nov 2005 13:07:32 +1100
Subject: RE: [GZG] A planetary assault as a wargames campaign
Rorkes Drift comes to mind as an example of that.
'Neath Southern Skies
Sent: Monday, November 28, 2005 12:58 PM
Subject: Re: [GZG] A planetary assault as a wargames campaign
I kind of like the idea that a powerful but technologically
deficient/challenged (not too much reduced level of tech although HVC
hordes....) force invades a colony of higher tech but significantly
expendable (temporarily) geopolitical (astropolitical?) value. The
defending high tech force has lots of opponents but can't lose too many
units in any one battle if they hope to hold off the attackers in
battles for a significant period of time before the 'home world' or even
better 'Allied proxy' can come to their aid because of 'higher priority'
their own colonies are threatened - needs.
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