Prev: Re: Re: [GZG] A planetary assault as a wargames campaign Next: Re: Re: [GZG] A planetary assault as a wargames campaign

Re: Re: [GZG] A planetary assault as a wargames campaign

From: Brian Burger <blurdesign@g...>
Date: Sun, 27 Nov 2005 14:25:42 -0800
Subject: Re: Re: [GZG] A planetary assault as a wargames campaign

On 11/27/05, John Tailby <john_tailby@xtra.co.nz> wrote:
> If starships have full antigrav what stops them floating along at low
altitude like the aliens in Independence Day or the Sky Furnaces in Red
Star roasting the ground beneath them?

"Super Dreadnaughts make the best close-support systems."

Actually, I don't think the grav in the GZGverse is anywhere near that
level yet.

Still, it would be a cool way to take out that pesky machinegun nest,
wouldn't it?

Brian.
www.warbard.ca/games.html

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: Re: [GZG] A planetary assault as a wargames campaign Next: Re: Re: [GZG] A planetary assault as a wargames campaign