Re: [GZG] Small thought re: Orbital Assault
From: John Atkinson <johnmatkinson@g...>
Date: Tue, 22 Nov 2005 23:33:56 +0100
Subject: Re: [GZG] Small thought re: Orbital Assault
On 11/22/05, Oerjan Ariander <firstname.lastname@example.org> wrote:
> To me, these numbers suggest rather small colonial populations (with a
> exceptions where a power had gone all-out to push the population up
> eg. Albion). For real-world comparisons, compare the size of the
> deployed in North America during the French and Indian War and the War
> 1812 with the field armies in Europe in the same period - and relate
> force sizes to the sizes of the *populations* in North America and
> at the time.
Entirely possible. I'd differentiate between places like Albion,
which are de facto "core" worlds from places where introducing a
brigade of Legion troops is going to make a real difference to the
> *If* the regulars have total air/orbital supremacy, which is not at
If I have starships capable of blasting other starships from
light-seconds away, then if I'm in low orbit your fighters are
screwed. If one side owns space, then they also own the atmosphere by
> >And COA superiority (Close Orbit/Aerospace) is a precondition to even
> >attempting to land
> Nope - or, rather, you only really need local COA superiority over
> chosen drop zone; everywhere else COA *parity* is enough to give the
> invasion a chance to succeed. A planet is a very big place to defend,
> unless the defences are truly outrageously massive you're pretty much
> guaranteed to find an unprotected spot to land in.
True. Although to sustain operations, you need air superiority.
Maybe not Desert Storm-style supremacy, but without air superiority
you leave yourself open to getting done like the Germans. At least if
you are operating small forces against large opposition forces.
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
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