Re: [GZG] Re: First go at a campaign - some questions
From: Claus Paludan <cpaludan@t...>
Date: Wed, 02 Nov 2005 10:45:11 +0100
Subject: Re: [GZG] Re: First go at a campaign - some questions
Roger Burton West wrote:
> It's pretty good stuff. A bit heavyweight, but it _is_ designed to be
> played as a stand-alone game rather than just a front-end to a
> game (it has its own large-scale tactical resolution system). It's
> mostly quite generic though it does rely on the idea of "jump lanes"
> (that limit both where you can go and how many ships you can move at
> once) rather than allowing free movement. Definitely worth a look, I'd
> say; it's what I'm likely to use if I ever run another campaign.
Yes I looked at bit at their maps and the jumplane thing was pretty
evident.. Can't figure out which would be the better approach though.
But control of jumpgates etc would of course suddenly become an issue..
allthough this might be the solution for me as an umpire - I could make
most of the map jumpgates controlled by the ESU(me) and have the others
use those gates (perhaps for a small fee hehe). They could then battle
more or less with each other and perhaps at a later point take on me as
> There's an unofficial tie-in package on the VBAM yahoogroup site -
> I believe uses some of the battle setup from my (and hence Reason's)
> system. :-)
Ok - will go look at that as well :)
What exactly is this Reason?? a person? a system???? any links to
anything on the net? (I know you said Reason it self disappeared but...)
With kind regards
W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com
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