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[GZG] Re: First go at a campaign - some questions

From: David Billinghurst <davebill@c...>
Date: Tue, 01 Nov 2005 21:45:43 +1300
Subject: [GZG] Re: First go at a campaign - some questions

All these campaign ideas sound very exciting!  I'm midway through a deep
trawl of this list's archives and the subject of campaigning seems to
come
up regularly, each time with some new twist that makes me think 'Yeh!'

In the setup Claus has been talking about, I wonder if you can reduce
the
'snowball' effect by giving each player a mission?  Say, the Kra'vak
warclan
has to collect 5000 points of human 'heads', the ESU player has to take
and
hold a certain group of stars for the resources, the UNSC gains points
for
every world it 'shows the flag' over (with a cruiser squadron or
larger),
the FSE need two of the stars the ESU are after to link to another
system,
plus don't want the UNSC poking around in one of their systems where
they're
building something naughty.  This could encourage shifting alliances and
generally shake things up.

Alternatively, or as well, the players are local area commanders.  The
resources they accumulate, don't benefit them directly (they're
admirals,
not accountants).  If they need reinforcements, they have to apply to
high
command who will release ships per a pre-determined table, so you may
want
dreadnaughts but get sent six frigates and a corvette.	There is still
scope
for the convoy raid scenario - someone orders a raider into the Oort
cloud
of a system to whack out-bound merchants and very soon your admiralty
will
be ordering a raider-sweep (bit more work for the GM to keep track of
raiders and orders sent by 'higher up'.

Regards

David

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