Prev: Re: [GZG] First go at a campaign - some questions Next: Re: [GZG] First go at a campaign - some questions

Re: [GZG] First go at a campaign - some questions

From: "John K. Lerchey" <lerchey@a...>
Date: Mon, 31 Oct 2005 13:37:12 -0500
Subject: Re: [GZG] First go at a campaign - some questions



--On Monday, October 31, 2005 7:16 PM +0100 Claus Paludan 
<cpaludan@tiscali.dk> wrote:

...
>>> I am still in the process of determining whether we should transport
>>> RP's from their extraction point to shipyards/homeworld or just make
>>> them universally available right away.
>>
>>
>> The former is hard work to keep track of; the latter stops you having
>> convoy raiding scenarios. :-(
>

One way to handle this, more abstractly than tracking resource points
and 
less abstractly than making them universal, would be to require shipping

lanes between systems.	Any system under blockade, or with a blocked 
shipping lane would have it's resource production reduced (with no
shipping 
lane, maybe to 25%, and blockaded to 0%).  If a player places warships
into 
an enemy shipping lane, consider it to be blocked.

To do raiding scenarios, the player could move along a shipping lane
which 
would not block it, but instead would have some chance of triggering a 
raid.  Each player could (or perhaps be forced to) also designate a
certain 
number of ships to anti-piracy duty acting as escorts.	When the raid 
scenario happens, take some percentage of the escort ships and put them
in 
to protect the transports.

Then come up with some penalty for losing the transport (some amount of 
reduction in resource points for the turn) and give the raiding force a 
bonus (especially if they capture the transports!).

That's just a suggestion off the top of my head.  I may not have thought
it 
through very clearly, but it does offer a different solution. :)

John

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: [GZG] First go at a campaign - some questions Next: Re: [GZG] First go at a campaign - some questions