Re: [GZG] First go at a campaign - some questions
From: "John K. Lerchey" <lerchey@a...>
Date: Mon, 31 Oct 2005 13:37:12 -0500
Subject: Re: [GZG] First go at a campaign - some questions
--On Monday, October 31, 2005 7:16 PM +0100 Claus Paludan
<cpaludan@tiscali.dk> wrote:
...
>>> I am still in the process of determining whether we should transport
>>> RP's from their extraction point to shipyards/homeworld or just make
>>> them universally available right away.
>>
>>
>> The former is hard work to keep track of; the latter stops you having
>> convoy raiding scenarios. :-(
>
One way to handle this, more abstractly than tracking resource points
and
less abstractly than making them universal, would be to require shipping
lanes between systems. Any system under blockade, or with a blocked
shipping lane would have it's resource production reduced (with no
shipping
lane, maybe to 25%, and blockaded to 0%). If a player places warships
into
an enemy shipping lane, consider it to be blocked.
To do raiding scenarios, the player could move along a shipping lane
which
would not block it, but instead would have some chance of triggering a
raid. Each player could (or perhaps be forced to) also designate a
certain
number of ships to anti-piracy duty acting as escorts. When the raid
scenario happens, take some percentage of the escort ships and put them
in
to protect the transports.
Then come up with some penalty for losing the transport (some amount of
reduction in resource points for the turn) and give the raiding force a
bonus (especially if they capture the transports!).
That's just a suggestion off the top of my head. I may not have thought
it
through very clearly, but it does offer a different solution. :)
John
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