Re: [GZG] Threshold checks - how I do them
From: Roger Burton West <roger@f...>
Date: Mon, 31 Oct 2005 14:35:21 +0000
Subject: Re: [GZG] Threshold checks - how I do them
On Mon, Oct 31, 2005 at 02:35:11PM +0000, Ground Zero Games wrote:
>Actually, from memory (as I don't have a copy handy) I think this is
>something like the way Starmada handles it?
Starmada distributes the individual systems on the ship onto a d6-based
damage chart; mostly this is hull, engines and weapons, but special
equipment is also listed. So a roll of 1 might mean "take one engine hit
and one hit to the first weapon battery". If you run out of things to
affect, affect what's still available; if that box on the chart is
completely destroyed, take a hull hit instead.
R
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