[GZG] [FT] Threshold check cards.
From: Robert N Bryett <rbryett@m...>
Date: Mon, 31 Oct 2005 09:11:55 +1100
Subject: [GZG] [FT] Threshold check cards.
> Threshold rolls can be a real slow down, ergo my suggestions of
> single rolls of color-coded bags-o-dice. Pre-rolled is WAY better!
Threshold check rolls are a bit of a pain, and I really like the idea
of using a deck of cards instead. The only deck I've found on-line is
Ftdeck on the Area 51 website, but that is only FT2+MT compliant, and
doesn't cover the changes introduced from FB1 on. I've tinkered in a
desultory way with developing my own, but not got very far. I see the
issues as being:
1. Aliens - This isn't a biggie. Maybe separate decks for the BEMs.
2. Open-ended design - Where do you stop with Beam Batteries for
example. Class 4, 5, 6, 7...?
3. The maths - Ideally one would want to turn one card per ship for
the first threshold check, two cards for the second check and so on.
Unfortunately I haven't been able to work out how to translate the
independent 1/6 chance of failure per system into cards. Obviously
one would put multiple systems on each card, but I don't understand
the distribution. Perhaps someone with more maths than I could
comment. Is it actually possible? After all, there is a 1/1296 chance
of an Arapaho class corvette losing ALL of its four systems on the
first threshold check...
Best regards, Robert Bryett
rbryett@mail.com
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