Re: [GZG] Re: Initiative is it a game winner? And antipodian FT
From: "Laserlight" <laserlight@q...>
Date: Fri, 28 Oct 2005 08:15:31 -0400
Subject: Re: [GZG] Re: Initiative is it a game winner? And antipodian FT
David B said:
> incoming. Do you play that the initiative winner fires all ships
> only picks the first ship to fire?
FIRST ship, not ALL ships (unless you're playing Power Projection, in
which case you fire a task force at a time).
> Regarding your second situation, I feel that the Dready has the
> whether shooting first or second, because he is the biggest.
In standard FT, this is correct. In the "one DN vs 6 CL" scenario
using standard FT, the DN is going to fire all its weapons before at
least 5/6 of the CLs. And the DN only has to take out 1/24th of the
enemy's total hull boxes to start reducing the number of active enemy
weapons, whereas the CLs have to take out 1/4 of the DN's hull.
> >>From a campaign point of view, I liked Laserlight's suggestion
> crew quality effecting initiative - could you please post the rule
> crew quality appears in, Laserlight, I recall Fighter Flights being
> aces or turkeys appearing in MT, but I don't recall crew quality off
> of my head.
Because it's not in the books, perhaps? ;-)
If you look at Roger Burton West's page
http://firedrake.org/roger/ft/index.html , you'll see the GZG List
Archives, and you can search on Crew Quality and come up with my
original post. Unfortunately my ISP is a bit whimsical, so the link
is no longer valid-- it's now
One modification: give Elites a d5 at +15% cost. Save the d4 for
"Legendary" or "Protagonist" level.
Gzg-l mailing list