Re: [GZG] Squadron size
From: Oerjan Ariander <oerjan.ariander@t...>
Date: Wed, 26 Oct 2005 17:49:50 +0200
Subject: Re: [GZG] Squadron size
John Atkinson wrote:
>Anyway, the point of this is this: Anyone ever played around with
>using larger squadrons than the 6-ship ones assumed in the rules?
Both larger and smaller groups, yes. My main inspiration wasn't
real-world
combat though, but rather SF movies and TV shows - Star Wars rebel
fighters
operating in 3-fighter groups facing TIE fighters in 4-fighter groups,
etc.
>Due to the way the rules for hanger size are written, odd-numbered
>squadrons would be difficult to work. Are there any game balance
>issues that immediately spring to anyone's mind?
Plenty of them. The biggest ones are PDS rerolls (groups with less than
6
fighters don't have enough "hit points" to let the PDSs reach their
nominal
average of 0.8 fighter kills per die) and movement initiative vs fire
initiative (for a given number of fighters, organising them into lots of
small groups gives an advantage during movement - you get to move more
groups later on, thus being able to react to the enemy fighters' moves -
but suffer a disadvantage in combat since many of the small groups will
*fire* after the opposition does; if the fighters are instead organised
into a few large groups you get the opposite initiative effects
instead).
Regards,
Oerjan
oerjan.ariander@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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