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RE: [GZG] maximum possible thrust

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 17 Oct 2005 15:36:36 +1000
Subject: RE: [GZG] maximum possible thrust

With a custom hull (1 box regardless of size) you can get a mass 4,
MD17+FTL
ship.
Mass 6 for MD18 non-ftl & mass 11 for MD19 non-ftl.
Not good for much, but possible to do.

With FTL
TMF	Hull	FTL	MD17	Excess(MD17)	MD16	Excess (MD16)
1	1	0	1	-1	1	-1
2	1	0	2	-1	2	-1
3	1	0	3	-1	2	0
4	1	0	3	0	3	0
5	1	1	4	-1	4	-1
6	1	1	5	-1	5	-1
7	1	1	6	-1	6	-1
8	1	1	7	-1	6	0
9	1	1	8	-1	7	0
10	1	1	9	-1	8	0
11	1	1	9	0	9	0
12	1	1	10	0	10	0
13	1	1	11	0	10	1
14	1	1	12	0	11	1
15	1	2	13	-1	12	0
16	1	2	14	-1	13	0
17	1	2	14	0	14	0
18	1	2	15	0	14	1
19	1	2	16	0	15	1
20	1	2	17	0	16	1
21	1	2	18	0	17	1
22	1	2	19	0	18	1
23	1	2	20	0	18	2
24	1	2	20	1	19	2
25	1	3	21	0	20	1

Without FTL:
TMF	Hull	MD19	Total(MD19)	MD18	Total (MD18)
1	1	1	-1	1	-1
2	1	2	-1	2	-1
3	1	3	-1	3	-1
4	1	4	-1	4	-1
5	1	5	-1	5	-1
6	1	6	-1	5	0
7	1	7	-1	6	0
8	1	8	-1	7	0
9	1	9	-1	8	0
10	1	10	-1	9	0
11	1	10	0	10	0
12	1	11	0	11	0
13	1	12	0	12	0
14	1	13	0	13	0
15	1	14	0	14	0
16	1	15	0	14	1
17	1	16	0	15	1
18	1	17	0	16	1
19	1	18	0	17	1
20	1	19	0	18	1
21	1	20	0	19	1
22	1	21	0	20	1
23	1	22	0	21	1
24	1	23	0	22	1
25	1	24	0	23	1
26	1	25	0	23	2
27	1	26	0	24	2
28	1	27	0	25	2
29	1	28	0	26	2
30	1	29	0	27	2

Brendan
'Neath Southern Skies

> -----Original Message-----
> From: gzg-l-bounces@lists.csua.berkeley.edu
> [mailto:gzg-l-bounces@lists.csua.berkeley.edu]On Behalf Of Robert N
> Bryett
> Sent: Monday, October 17, 2005 3:14 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: Re: [GZG] maximum possible thrust
> 
> So, I *think* 17 is the maximum possible thrust rating for an FTL- 
> capable ship. A non-FTL ship can go up to thrust 18, and I think  
> that's it. Thrust 19 would require 95% TMF, not leaving enough mass  
> for the minimum hull. Mind you, such massively powered ships might  
> not actually be very useful or fun, even on a big table. We played  
> around with "Catch The Smuggler." and "Bad guys drop into the 
> system;  
> Can they stop the message sloop escaping to bring help?" scenarios,  
> but they weren't that great.

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