Re: [GZG] [FT] Repair ships
From: Roger Books <roger.books@g...>
Date: Thu, 13 Oct 2005 13:54:53 -0400
Subject: Re: [GZG] [FT] Repair ships
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI would think a
FReD or an orbital repair dock would only have an impact
between scenarios.
Roger Books
On 10/13/05, Oerjan Ariander <oerjan.ariander@telia.com> wrote:
>
> Brendan Robertson wrote:
>
> >Thinking about long duration games:
> >
> >Field Repair Facility
>
> *Way* too powerful for its size. A single extra DCP would cost around
1
> Mass and 5-10 points - and let's face it, a 5-Mass system is *not*
going
> to
> repair the burned-out main drives of a superdreadnought in a few
minutes
> even if it is completely staffed by old Scotsmen... :-/
>
> If you want to repair another ship, you have to dock with it first -
> preferrably bring it into a docking bay *inside* your repair ship, but
> that
> could be a bit difficult if the damaged ship is an SDN :-/
>
> Later,
>
> Oerjan
> oerjan.ariander@telia.com
>
> "Life is like a sewer.
> What you get out of it, depends on what you put into it."
> -Hen3ry
>
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@lists.csua.berkeley.edu
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
>