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RE: [GZG] [FT] Beta Playtest Rules

From: "McCarthy, Tom" <Tom.McCarthy@x...>
Date: Thu, 22 Sep 2005 12:51:12 -0400
Subject: RE: [GZG] [FT] Beta Playtest Rules

I think it's safe to say no one is strongly advocating vector as the
core movement system right now.  And no one is strongly advocating
dropping it, but most agree it belongs in an appendix or under advanced
and optional rules.

> -----Original Message-----
> From: gzg-l-bounces@lists.csua.berkeley.edu [mailto:gzg-l-
> bounces@lists.csua.berkeley.edu] On Behalf Of Doug Evans
> Sent: Wednesday, September 21, 2005 6:21 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: Re: [GZG] [FT] Beta Playtest Rules
> 
> > ... but there is no single coherent FT3 beta-test rules file to
read.
> 
> For those who foolishly did not volunteer in the first place, a few
hints?
> While all codicles about a work-in-progress apply, any major changes
to
> turn order or movement looming? I know the leaks I've been hearing
seem to
> favor vector as the default, though I'm not fond of it myself and will
> continue with real, er, cinematic, but is there consensus behind other
> major changes forming?
> 
> Hints, as cryptic as the beta-testers wish, welcome!
> 
> The_Beast
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> Gzg-l@lists.csua.berkeley.edu
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