Re: [GZG] Help with scaling on Heavy Gear Minis (second try withoutthe cruddy stationary)
From: Brian B <brianbinor@g...>
Date: Fri, 2 Sep 2005 13:21:28 -0700
Subject: Re: [GZG] Help with scaling on Heavy Gear Minis (second try withoutthe cruddy stationary)
If you look closely, it HAS a head, it's just outsized by the torso.
On 9/2/05, Eli Arndt <emu2020@comcast.net> wrote:
> Cool,
>
> I like the fact that it has no head. It also makes it a little less
> anime-ish. I like anime, but not going for a strong anime feel here.
> Nice thing about using the HG figs is all the optional weapons. Heck,
> they even make add-on kits for converting to paratrooper models.
>
> For the unit, I am going for a sort of "Hammer's Slammers" with
walkers
> feel.
>
> Thanks,
>
> Eli
>
> -----Original Message-----
> From: gzg-l-bounces+emu2020=comcast.net@lists.csua.berkeley.edu
> [mailto:gzg-l-bounces+emu2020=comcast.net@lists.csua.berkeley.edu] On
> Behalf Of Brian B
> Sent: Friday, September 02, 2005 12:58 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: Re: [GZG] Help with scaling on Heavy Gear Minis (second try
> withoutthe cruddy stationary)
>
> I've never seen this particular mini, but I have some of the small new
> scale gears, and based on what I know about the shoulder pack missiles
> and the arms, that looksl ike one big $^&@#, at least as far as gears
> go.
>
>
>
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