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Re: [GZG] Vehicle and Unit ID

From: Zoe and Carmel Brain <aebrain@w...>
Date: Thu, 01 Sep 2005 13:49:27 +1000
Subject: Re: [GZG] Vehicle and Unit ID

laserlight@quixnet.net wrote:

> Even without the prospect of mis-identification, Double Blind games
can
> give you lots of opportunity to play with your opponent's head.  

In Reality, until quite recently, not only did you not know reliably 
where the enemy was, you didn't know where friends were either.
Even now, Blue-on-Blues happen.

Multiplayer games, with each player physically separate not just from 
enemy, but from friends, adds a whole new dimension.

Back in 197-x, I was involved in a "Rolling Thunder" air campaign set in

the skies over Route Pack 6 (Hanoi area). I was the NVA commander, and 
managed to cause the USAF and USN all sorts of grief - a pair of Mig-19s

  coming in by surprise could easily cause a whole Yankee Imperialist 
multiplane package to jettison ordnance and abort the mission.

The next time, when the Migs got bounced in their turn by the F-4 MigCap

and the F-105s continued, this time there were a dozen Mig-17s, and some

21s to go on afterburner and actually shoot some loaded 105's down.

Lots of head games.

How the US actually managed to do as well as they did given the ROE, I 
have no idea.
-- 
Zoe & Carmel Brain
http://aebrain.blogspot.com
mailto:aebrain@webone.com.au
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