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Re: [GZG] [DSII] Precision Strike

From: John Atkinson <johnmatkinson@g...>
Date: Tue, 2 Aug 2005 06:17:28 +0200
Subject: Re: [GZG] [DSII] Precision Strike

At 5:27 PM +0200 8/1/05, Oerjan Ariander wrote:

> >This is one of the most 1970s bits of the entire DS2 rules set. While
this was true during the 'Nam and Yom Kippur wars, it wasn't true for
Serb AA units during the NATO bombings of Kosovo, it isn't true today,
and I kinda doubt that it'll become much truer in the future. Modern
radars can play quite a few interesting tricks on incoming ARMs, and all
those tricks definitely fall in the "ECM" category.

Part of the problem is that the NATO forces in Kosovo didn't have a
combined/joint strike capability.  Army strike assets (MLRS/ATACMS)
would have gone a long way towards dealing with this thing because of
faster response times--there's only so many tricks you can play on a
dumb rocket dropping submunitions all over your aproximate location
and surrounding environs.

But at any rate, switching a radar on and off may keep it from being
shredded by an ARM, but it doesn't do the effectiveness of your air
defense network any favors.  If it put the air defenses on local
manual controls long enough for the strike package to pass overhead
then that's good enough sometimes.

And it will be, as always, a race between radar designers and ARM
designers as to who can play better tricks.

John
-- 
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani

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