Re: [GZG] [DSII] Precision Strike
From: "John K. Lerchey" <lerchey@a...>
Date: Sat, 30 Jul 2005 23:32:47 -0400
Subject: Re: [GZG] [DSII] Precision Strike
Also, keep in mind that killer UAVs won't always hit - they can be shot
down on the way by overwatch or ADS.
In order to make them "kamikazi" units, I would make sure that they were
well within their own DFO blast zone, like, put them as close to landed
as
you can, then drop. That way they kill themselves in the process, as
would
happen with the unit they're based on. :)
John
--On Saturday, July 30, 2005 8:05 PM -0400 Laserlight
<laserlight@quixnet.net> wrote:
>> I have to wonder if it's not a bit like nano-tech; tends to be uber
> to the
>> point of making the gaming pointless.
>
> No -- just limit the supply of killer UAVs, give the other side more
> troops, whatever. Quality on one side, mass on the other.
>
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@lists.csua.berkeley.edu
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
>
John K. Lerchey
Computer and Network Security Coordinator
Information Security Office
Carnegie Mellon University
lerchey@andrew.cmu.edu
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l