[GZG] RE: Proposal for Rule Mod/Request for comment wasRe: move and fire problem
From: Inire <inire@y...>
Date: Fri, 15 Jul 2005 11:21:28 -0700 (PDT)
Subject: [GZG] RE: Proposal for Rule Mod/Request for comment wasRe: move and fire problem
just re-posting what seems to have slipped through a
crack during the list-shift....
--- Inire <inire@yahoo.com> wrote:
>
> If you want to do it by initiative, sure. For my
> group, we've gone wholesale to 'simultaneous',
> though
> for purposes of this idea I re-installed INIT for
> movement.
>
> --- Star Ranger <dean@star-ranger.com> wrote:
>
> > > Resolve combat between ships, using fire
> counters
> > to
> > > determine range to targets. Counters can fire on
> > > like-numbered counters (1 can fire at 1, 3 can
> > fire at
> > > 3), or can fire at ships in their final
> positions.
> >
> > Hmmm, would you use initiative for combat? You
> > would probably have to
> > resolve all 1 to 1 combat first, then 2 to 2, etc,
> > as you would not want to
> > blow something up that later wants to fire at an
> > earlier point in movement.
> >
> > Dean Gundberg
> >
> > Starship Combat News
> > The latest information on Space Games and
> Miniatures
> > http://www.star-ranger.com
> > dean@star-ranger.com
> >
> >
>
> Jeff "My dice hate me!" Fearnow
> Gaming to keep War out of RealTime!
>
> "'DESTROY THE WITNESSES!!. Chaffing aside, I have no
> answer: I Excrete Sour Cream!" www.wigu.com, 29 Jan
> 2003
>
> XT350/DOD#1890
>
> AND don't forget: Serenity releases 30 September!
> Trailer at apple.com!!!
> http://www.apple.com/trailers/universal/serenity
>
>
>
> __________________________________
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Jeff "My dice hate me!" Fearnow
Gaming to keep War out of RealTime!
"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete
Sour Cream!" www.wigu.com, 29 Jan 2003
XT350/DOD#1890
AND don't forget: Serenity releases 30 September!
Trailer at apple.com!!!
http://www.apple.com/trailers/universal/serenity
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