Re: move and fire problem
From: "Adrian" <al.ll@t...>
Date: Sun, 10 Jul 2005 18:36:19 +0100
Subject: Re: move and fire problem
I hate salvo missiles and I believe their too powerful. They should be
made
half as fast, half as powerful and half as efficient with a software
glitch
that makes my ships immune to them (guess who has had too many bad
experiences with them).
Actually though, they should only be fired when the rules say they
should
(at the beginning of the move) since they're classed as movement and not
firing. I think their treated as a seperate unit once fired and it is
more
than likely that a target would have moved by the time its their turn to
do
attack.
I'm sure someone can come up with some PSB for why this is so.
----- Original Message -----
From: "Samuel Penn" <sam@bifrost.demon.co.uk>
To: <gzg-l@csua.berkeley.edu>
Sent: Sunday, July 10, 2005 5:19 PM
Subject: Re: move and fire problem
> On Sunday 10 July 2005 16:57, Adrian wrote:
>> This would allow for those cinematic epics where ships pass through
enemy
>> formations firing as they go.
>
> If ships can fire at any point in their movement, then salvo missiles
etc
> should be able to do so as well, making them a lot harder to dodge.
>
> It may make them impossible to dodge... stick the missile within 1" of
> an enemy ship, then as soon as it begins to move it's within range of
> the missile, so the missile goes off and hits it.
>
>
> --
> Be seeing you, ---------------------------
> Sam. http://www.glendale.org.uk/
>
>
> --
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