Re: move and fire problem
From: Doug Evans <devans@n...>
Date: Sun, 10 Jul 2005 10:05:49 -0500
Subject: Re: move and fire problem
> try playing without any restriction of aft-arc fire, for instance.
But the weapons are usually defined with the rear arc blocked. Do all
beams become 360's?
I've mentioned, toy'd with, but never played with a fire opportunity at
movement mid-point, but you could STILL blow by something. You could try
proportional movement tracks, say dividing each section of movement to a
spot where you could fire most opportunely.
Restricting anything still will get cries of 'but space is huge, without
walls', though my concept of battlepass counters this, at least, in my
mind.
The_Beast