Re: [FT]Building better(?) weapons
From: "Laserlight" <laserlight@q...>
Date: Tue, 5 Jul 2005 23:09:37 -0400
Subject: Re: [FT]Building better(?) weapons
One Tony or another said, in Wicked Evil HTML Format:
>Anybody suggest a way you can alter a weapon to increase the damage,
i.e beams that give 2 damage per hit or pulse torps that cause d6x2
damage. My first idea would be 4 times mass, but that just seems too
extreme.
Double damage = double mass.
The reason 1.5 x range = 2 x mass is because the increased range
applies over an area.
Let's say you're designing a new all-arc weapon which does damage out
to 10mu. That means it covers an area of 314mu (pi R^2). You upgrade
it to cover a 15 mu radius; now it covers 707 square mu, more than
twice as much.