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Re: [FT]Building better(?) weapons

From: "Laserlight" <laserlight@q...>
Date: Tue, 5 Jul 2005 23:09:37 -0400
Subject: Re: [FT]Building better(?) weapons

One Tony or another said, in Wicked Evil HTML Format:
>Anybody suggest a way you can alter a weapon to increase the damage,
i.e beams that give 2 damage per hit or pulse torps that cause d6x2
damage. My first idea would be 4 times mass, but that just seems too
extreme.

Double damage = double mass.
The reason 1.5 x range	= 2 x mass is because the increased range
applies over an area.

Let's say you're designing a new all-arc weapon which does damage out
to 10mu.  That means it covers an area of 314mu (pi R^2).  You upgrade
it to cover a 15 mu radius; now it covers 707 square mu, more than
twice as much.

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