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Re: Fire Control lock-on

From: Alan & Carmel Brain <aebrain@w...>
Date: Sat, 25 Jun 2005 03:20:16 +1000
Subject: Re: Fire Control lock-on

Hugh Fisher wrote:

> My suggestion is that lock-on rolls be used to encourage
> certain styles of play, or perhaps shift imbalances. For
> instance, I offer these wild and untested ideas:
> 
> * A ship has to make a lock-on roll to fire on any other
> ship half it's own mass or less. Very simple brute force
> rule to encourage superdreadnaughts to have destroyer
> escorts to deal with the enemy destroyers.
> 
> * A ship has to make a lock-on roll to fire on any ship
> that has already been fired on this turn. This is purely
> and simply because I like old-style capital ship actions
> where ships ended up fighting one on one against a similar
> enemy, rather than FT style "everybody shoot the biggest
> guy first." PSB reason is interference from friendly radar,
> lidar, or whatever.

Seconded. Excellent ideas.

-- 
Alan & Carmel Brain
http://aebrain.blogspot.com
mailto:aebrain@webone.com.au

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