Re: Fire Control lock-on
From: Roger Burton West <roger@f...>
Date: Wed, 22 Jun 2005 13:39:42 +0100
Subject: Re: Fire Control lock-on
On Wed, Jun 22, 2005 at 12:42:07PM +0200, Claus Paludan wrote:
>As
>rules in SG,DS and FT are presented in a manner which let people use
>more or less the level of detail they want, I have no fear that adding
>these rules will make things too complicated. (still haven't played FT
>though).
The problem I see with this approach is that, as with the split between
cinematic and vector movement, there's a need to change designs to take
advantage of the ruleset in use. The more optional rules you have
(making an exception for weapons that can be defended against by
"normal" defences, like Grasers), the more you fragment the idea of what
"Full Thrust" actually means; the less useful a shiplist such as the one
at cygnusx1.info, or a Fleet Book, becomes; and so on.
R