Re: [FT] squadron suggestions
From: Gregory Wong <sax@s...>
Date: Tue, 21 Jun 2005 09:26:33 -0700 (PDT)
Subject: Re: [FT] squadron suggestions
I can see your physics objection, but then again, if you're playing
space opera with cinematic movement, what difference does it make?
Regarding extra die rolls, maybe I'm missing something, but I don't
see that as a problem. When you attack, throw in an extra D6 of a
different color as your lock-on die. If it fails to lock-on, ignore
the rest of the bucket of dice you just rolled.
Your excess movement idea sounds good. Could you flesh that out a
bit more?
On Tue, 21 Jun 2005, Roger Burton West wrote:
> The usual objection to this sort of scheme is that you need to make
lots
> of lock-on rolls, which slows the game down.
>
> A physics objection is that, over the sort of distance you're usually
> talking about in space warfare, needing a tiny fraction of a degree
more
> precision won't make all that much difference anyway.
>
> Personally I'd like to give defensive bonuses to ships with lots of
> thrust left unused at the end of the movement phase...
>
> R
>