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RE: Power Projection: Escort

From: "Michael Brown" <mwsaber@c...>
Date: Thu, 16 Jun 2005 08:30:30 -0700
Subject: RE: Power Projection: Escort

Or, use it once to let the players know it is not a bright idea to
tangle
with the "Navy".  Players should always feel outnumbered and under
gunned.

Michael Brown
mwsaber@comcast.net
(707) 763-1708
(707) 344-1075

-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of
laserlight@quixnet.net
Sent: Thursday, June 16, 2005 7:17 AM
To: gzg-l@csua.berkeley.edu
Subject: Re: Power Projection: Escort

On Thu, Jun 16, 2005 at 11:05:21AM -0400, Robert W. Eldridge wrote:
>In all fairness, ships die fast because the rules system is written to
allow
>for very large ships (see Power Projection: Fleet for the battleships,
etc.)
>and so escort size ships are pre force very small and fragile. I think
>overall the Power Projection series (Escort nd Fleet) are excellent
games,
>but maybe not suitable for an RPG.

RBW:
>Oh, absolutely. They're great fun, but they're not particularly
suitable
for a typical RPG situation.

Well, that depends on how cruel the GM is.... 
But you could double or triple the hull boxes to make the ships less
fragile.

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