RE: Power Projection: Escort
From: "Michael Brown" <mwsaber@c...>
Date: Thu, 16 Jun 2005 08:30:30 -0700
Subject: RE: Power Projection: Escort
Or, use it once to let the players know it is not a bright idea to
tangle
with the "Navy". Players should always feel outnumbered and under
gunned.
Michael Brown
mwsaber@comcast.net
(707) 763-1708
(707) 344-1075
-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of
laserlight@quixnet.net
Sent: Thursday, June 16, 2005 7:17 AM
To: gzg-l@csua.berkeley.edu
Subject: Re: Power Projection: Escort
On Thu, Jun 16, 2005 at 11:05:21AM -0400, Robert W. Eldridge wrote:
>In all fairness, ships die fast because the rules system is written to
allow
>for very large ships (see Power Projection: Fleet for the battleships,
etc.)
>and so escort size ships are pre force very small and fragile. I think
>overall the Power Projection series (Escort nd Fleet) are excellent
games,
>but maybe not suitable for an RPG.
RBW:
>Oh, absolutely. They're great fun, but they're not particularly
suitable
for a typical RPG situation.
Well, that depends on how cruel the GM is....
But you could double or triple the hull boxes to make the ships less
fragile.
--------------------------------------------------------------------
mail2web - Check your email from the web at
http://mail2web.com/ .