Re: [FT] Agility, Stealth, and the Fist of Doom
From: Noam Izenberg <noam.izenberg@j...>
Date: Fri, 20 May 2005 09:30:05 -0400
Subject: Re: [FT] Agility, Stealth, and the Fist of Doom
Laserlight wrote:
> Another approach might be to simulate the target ship's ability to
> dodge.
> Use Noam's "Stealth" mechanism at a -2 level if all fire is coming at
> you
> from one arc; at -1 if all fire is coming through two arcs; and at
> normal
> range bands if fire is coming from 3 or more arcs.
This is a neat idea.
It also reduces the effectiveness of long range fire (which usually
comes from a single arc), and thus super-big guns, and increases the
importance of close combat and maneuver.
OTOH, using the Stealth mechanic for this makes it harder to use it for
Stealth also. What happens to a Stalth 2 ship that takes all fire from
F? Is it Stealth 4 now? :-)
---
Perfection (in design) is achieved not when there is nothing more to
add, but rather when there is nothing more to take away.
Antoine de Saint-Exupéry