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Limiting number of fighters per target - was RE: Fighters....Re: Full Thrust vs Starmada

From: "B Lin" <lin@r...>
Date: Fri, 29 Apr 2005 14:52:57 -0600
Subject: Limiting number of fighters per target - was RE: Fighters....Re: Full Thrust vs Starmada

The number of fighters should be inversely limited to the amount of ECM
the target has:

More ECM means it's harder to lock-on which limits the number of
attacking entities. So the more ECM, the fewer groups that should be
allowed to attack.

Note that under the current rules, there is no limit to the number of
SM's that can attack a single target, so it seems odd that there should
be a limit to the number of fighters that can attack.  If unlimited SM's
can attack then they are using some sort of targeting system that
doesn't interfere with other SM's, and you should be able to use the
same system for fighters.

Perhaps ships with no ECM can be attacked by unlimited
fighters/missiles.  Ships with level 1 ECM can only be attacked by X
(say 12) and Ships with level 2 ECM can only be attacked by X/2 (say 6)
groups.

Alternatively, just abstract ECM and roll for "lock-on" for both
fighters and missiles.	Only groups with a lock-on may attack.	The
owner of the fighter/missiles designates groups to attack, then rolls to
see how many actually get a lock-on and close. Fighters can either be
done per squadron (whole squadron passes or doesn't) or be more like
missiles and have partial squadrons attack (similar to morale rules). 
ECM could subtract from the lock-on roll to make the ship harder to
attack.

This would open up new defensive territory as you could add Area ECM
systems that generate electronic noise to inhibit attacks out to a
certain range.	The disadvantage would be that your own attacks passing
through that area would also be degraded by the same amount.  But since
you can choose to activate or deactivate it on a per turn basis, you
could use it to screen against an enemy alpha strike, turn it off for
your counter-strike, then start jamming again as you left the
battle-field.

The counter-measure would either be ECCM systems or advanced sensors.

--Binhan

-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of
laserlight@quixnet.net
Sent: Friday, April 29, 2005 2:17 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: Fighters....Re: Full Thrust vs Starmada

>From: Flak Magnet (Tim)
>Why not link the number of fighter groups that can attack a ship to the
number of Damage Control parties it has?  Maybe not 1:1 ratio.

So warships are more prone to fighter attack than freighters?  And what
happens if you buy extra DCPs, per More Thrust?

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