generic rules for contradictory universes
From: Andy Skinner <andyskinner@r...>
Date: Fri, 29 Apr 2005 13:09:41 -0400
Subject: generic rules for contradictory universes
I've been reading some of the fighters debate, hoping that
whatever comes out is simple.
Anyway, I'm wondering whether you _can_ support
contradictory backgrounds with generic rules. Suppose
setting A does a lot of damage to capital ships through
fighters, and setting B has defenses on the big ships that
make fighters keep away. Can you really bounce out both
worlds with generic rules? If you provide for the supposition
of setting A, aren't you violating setting B?
Or is that kind of multi-setting support not what is being
discussed?
Side note: I do prefer simple. Ordnance was one of the
things I liked about BFG. Torpedoes can attack ships.
Fighters remove all other ordnance and are removed
themselves (they return to carrier). Bombers are removed
by fighters (which go back to carrier), ignore other ordnance,
and attack ships. I'm not saying Full Thrust should do that,
but I liked the simplicity and basic premise for torpedoes,
fighters, and bombers.
thanks,
andy