Re: Fighters....Re: Full Thrust vs Starmada
From: "Grant A. Ladue" <ladue@c...>
Date: Fri, 29 Apr 2005 11:47:30 -0400 (EDT)
Subject: Re: Fighters....Re: Full Thrust vs Starmada
>
> >limiting the number of fighters attacking a ship has [been]
> shown to _not_ make the game better.
>
> I'm going to modify that a bit. The usual proposal is "no more than
six
> squadrons attacking in a single wave", and Allan is quite correct --
it
> sounds like a good idea at first blush, but then you playtest it or do
the
> math and you see that it doesn't work.
>
> However, there are other possibilies. "No more than three squadrons",
> rather than "six", perhaps.
>
Did anyone actually playtest a "sliding scale" as opposed to a
absolute
max?
For instance:
1 squadron (max) can attack a ship of less than mass 20
2 may attack ships of mass 20 to < 50
4 may attack ships of mass 50 to < 100
8 may attack ships of mass 100 to < 150
double for each additional mass of 50
This is the kind of idea that I was arguing for (but I probably
wasn't clear
in that). A strict limit is clearly not going to work. Of course the
numbers
would probably have to be different, but something along these lines.
Note,
the actual psb is immaterial to me if the rule works for the game.
On first blush, this would seem to allow small ships to carry enough
pds
to actually be effective, while still allowing them to not do so and
get
killed. Buying sufficient pds to make you invulnerable will cripple
your
ability to carry enough anti-ship weapons to matter. Now, perhaps
there are
problems in this approach as well. I'd be happy to hear about them so
we can
compare and contrast though.
grant