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Re: Fighters....Re: Full Thrust vs Starmada

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 26 Apr 2005 06:57:54 +0200
Subject: Re: Fighters....Re: Full Thrust vs Starmada

Grant A. Ladue wrote:

> >
> > >Okay...now you take as many 1 hull, firecon, t-4,	Beam-4 ships as
you can
> > fit in those 6000 points.  Don't have the books handy but it's got
to be
> > over 100.
> >
> > I get 93 points/ea if you include FTL, so about 64 ships for
6000pts.
> > I've played games like that, and had it be rather more even than the
> > massed-fighters deal.  OTOH, if you make it Beam 4 and Thrust 8,
that gets
> > ugly.
> >
>
>How about making them 3 x beam 1, thrust 6 and 1 point of armor?   Then
>   they're 35 points each.  Complement them with some with 1 ER SMR and
1 
> beam 1
>   for 47 points each (remove 2 beam 1 and the armor).  That's 100 of
the 
> first
>   and 53 of the second.  Build your fleet up to speed 30 and overrun
the 
> other
>   guy.

You mean "...and overSHOOT the other guy". When you move at speed 30

At least in Cinematic, that's a pretty even battle

>The force has 353 beam 1's and 53 extended range salvo missiles.

>   Against most fleets, you'll beat him just because he doesn't have 
> enough fire
>   controls to target your ships.  Nova Cannon and Wave Guns are
potentially
>   nasty though, but I'd bet on the little ships myself.  Even heavy
fighter
>   users are going to fall to this one, because each ship has a
anti-fighter
>   weapon in the beam 1's.  You'll attrit the fighters away while the
salvo
>   missiles kill the carriers.
>
>     It's probably not possible to design a points system that doesn't
fall to
>   the "fuzzy wuzzy" problem at the low end and/or the invulnerable
killing
>   machine on the upper end.
>
>
>
>    grant

oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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