Re: Fighters....Re: Full Thrust vs Starmada
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 26 Apr 2005 06:57:54 +0200
Subject: Re: Fighters....Re: Full Thrust vs Starmada
Grant A. Ladue wrote:
> >
> > >Okay...now you take as many 1 hull, firecon, t-4, Beam-4 ships as
you can
> > fit in those 6000 points. Don't have the books handy but it's got
to be
> > over 100.
> >
> > I get 93 points/ea if you include FTL, so about 64 ships for
6000pts.
> > I've played games like that, and had it be rather more even than the
> > massed-fighters deal. OTOH, if you make it Beam 4 and Thrust 8,
that gets
> > ugly.
> >
>
>How about making them 3 x beam 1, thrust 6 and 1 point of armor? Then
> they're 35 points each. Complement them with some with 1 ER SMR and
1
> beam 1
> for 47 points each (remove 2 beam 1 and the armor). That's 100 of
the
> first
> and 53 of the second. Build your fleet up to speed 30 and overrun
the
> other
> guy.
You mean "...and overSHOOT the other guy". When you move at speed 30
At least in Cinematic, that's a pretty even battle
>The force has 353 beam 1's and 53 extended range salvo missiles.
> Against most fleets, you'll beat him just because he doesn't have
> enough fire
> controls to target your ships. Nova Cannon and Wave Guns are
potentially
> nasty though, but I'd bet on the little ships myself. Even heavy
fighter
> users are going to fall to this one, because each ship has a
anti-fighter
> weapon in the beam 1's. You'll attrit the fighters away while the
salvo
> missiles kill the carriers.
>
> It's probably not possible to design a points system that doesn't
fall to
> the "fuzzy wuzzy" problem at the low end and/or the invulnerable
killing
> machine on the upper end.
>
>
>
> grant
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry