Re: Full Thrust vs Starmada
From: Alan and Carmel Brain <aebrain@w...>
Date: Tue, 26 Apr 2005 12:16:32 +1000
Subject: Re: Full Thrust vs Starmada
Roger Burton West wrote:
> And a further note to the effect that the points system is broken,
such
> that massed fighters will always win, unless these "optional" rules
are
> used?
No, the manouver-10 megaship with the B-10/1 firing out of a rear-side
arc wins. It stays at speed 100 or so, out of range of fighters, and
plinks off the carriers.
All you need is a ballroom floor to play in, and a few spare days of
die-rolling (on one side), and frustration on the other.
Personally, a root-canal therapy looks like a good alternative.
But that requires design-your-own ships, breaking of the "unwritten
rule" about asymmetrical weapons, a huge area to play in, and is no fun
anyway. So I'm not concerned about the problem.
FWIW there appear to be 2 competing ways of making fighters more linear.
1. Allow ordinary weapons to fire at them.
2. Require them to attack in "waves"
As an example of 2), perhaps require each fighter group to attack one
facing (ie 1 hex side). PDSs are then allocated to facings, and can fire
on all fighter groups attacking through there, maximum of 1 PDS per
facing, as they self-jam a la Vulcan/Phalanx.
(Yes, there are complications when firing at missiles, but let's keep it
at fighters, and ignore ADFC for now).
These rules are essentially the same as the standard ones now in effect,
providing no more than 6 fighter groups are mobbing a single target, and
that the target has no more than 6 PDS systems.
The effect on ships equipped with 40 PDS systems, or attacks involving
20+ fighter groups, is large.
--
Alan & Carmel Brain
http://aebrain.blogspot.com
mailto:aebrain@webone.com.au