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Re: Fighters....Re: Full Thrust vs Starmada

From: Flak Magnet <flakmagnet@c...>
Date: Mon, 25 Apr 2005 18:23:54 -0400
Subject: Re: Fighters....Re: Full Thrust vs Starmada

David Rodemaker wrote:

>Then do what I've done - show up with your regular fleet (one that not
>designed to exploit a loophole) set up and then let him play and make
it
>quite obvious that you don't care that he's going to 'win'. Push the
ships
>around in circles, have them sit and send shuttles back and forth, have
them
>immediately surrender when faced by his overwhelming force.
>
>Again. And Again. And Again. Why beat your head against the wall?
>
>Force the argument. Either he can play a fleet that makes some sort of
>sense, or play scenarios that balance things out, or he can put up with
an
>opposing player who is showing up to spend time with his friend - not
>actually 'play'...
>
>He'll get the message sooner or later.
>  
>
Heh, he reads this list... which for some reason is making me chuckle 
like a fool... (at least *I'm* amused... you're all on your own!)

I've actually told him that sometime I'm gonna make him fly someone 
else's fleet while he sucks down the fighter-death... Just for giggles. 

<soup-nazi from Seinfeld> No fighters for you!	When you fix fighters 
with house-rules, come back. </>

Instead, we're playtesting SX... see why it's better to hope that FT 
gets "fixed", or at least made harder to break?

--Tim

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