Re: [SG2} House Rules for Fire Team Units
From: Warbeads@a...
Date: Sun, 10 Apr 2005 08:37:33 EDT
Subject: Re: [SG2} House Rules for Fire Team Units
In a message dated 4/10/05 1:43:11 AM Central Daylight Time,
johnmatkinson@gmail.com writes:
On Apr 9, 2005 10:44 PM, Laserlight <laserlight@quixnet.net> wrote:
> > After all, what are you gaming? If you are working at a simulation
> of
> > platoon-level command, a PL isn't going to maneuver individual
> > fireteams.
>
> True but the teams are two levels down in command, so perhaps he
> should have some idea what they're doing. A game should have enough
> units to give the player options; <snip>
<snip>. That's bad doctrine and incredibly
gamey. Realistically, it causes work overload for your poor PL/PSG
and so it should be penalized in the command rules, not rewarded.
John
<snip>
I offer this as an example of my previous post.
Gracias,
Glenn "warbeads"