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Re: [SG2} House Rules for Fire Team Units

From: Warbeads@a...
Date: Sun, 10 Apr 2005 08:37:33 EDT
Subject: Re: [SG2} House Rules for Fire Team Units

 
 
In a message dated 4/10/05 1:43:11 AM Central Daylight Time,  
johnmatkinson@gmail.com writes:

On Apr 9, 2005 10:44 PM, Laserlight <laserlight@quixnet.net>  wrote:
> > After all, what are you gaming?  If you are working  at a simulation
> of
> > platoon-level command, a PL isn't  going to maneuver individual
> > fireteams.
> 
> True but  the teams are two levels down in command, so perhaps he
> should have  some idea what they're doing.  A game should have enough
> units to  give the player options; <snip>

<snip>.  That's bad doctrine and  incredibly
gamey.	Realistically, it causes work overload for your  poor PL/PSG
and so it should be penalized in the command rules, not  rewarded.

John
<snip>

I  offer this as an example of my previous post.
 
Gracias,

Glenn  "warbeads"


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