Re: [SG2} House Rules for Fire Team Units
From: "Laserlight" <laserlight@q...>
Date: Sat, 9 Apr 2005 16:44:29 -0400
Subject: Re: [SG2} House Rules for Fire Team Units
> After all, what are you gaming? If you are working at a simulation
of
> platoon-level command, a PL isn't going to maneuver individual
> fireteams.
True but the teams are two levels down in command, so perhaps he
should have some idea what they're doing. A game should have enough
units to give the player options; in my experience roughly 8-12 units
(eg a platoon worth of fireteams) plays better than 3-4 units. The
other way to get the same effect is to run two platoons on a side, but
that feels odd to me.