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RE: [SG2} House Rules for Fire Team Units

From: "Katrina Brown" <mwbrown@s...>
Date: Sat, 9 Apr 2005 07:37:12 -0700
Subject: RE: [SG2} House Rules for Fire Team Units

This is why I'm looking at writing a merge of SG/DS/Striker.  Probably
using
Striker organizations, FMA mechanics with a simplified design system
(some
players will demand points!).  I may even use some of the C2 mechanics
from
Striker, this is one are tech levels show up.

So far I'm looking at:

Ground Scale: 1"=25m
Troop Scale:  1 stand = 4-6 men, 1 Vehicle=1 Vehicle
Time Scale" 1 turn = 2-6 minutes

Mike

-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of Oerjan Ohlson
Sent: Saturday, April 09, 2005 4:02 AM
To: gzg-l@csua.berkeley.edu
Subject: RE: [SG2} House Rules for Fire Team Units

Mike Brown wrote:

>I want Tech levels, I want fast playing games, I want realism ;)

All three in one game? Sorry, that'll have to wait for DS3 ;-)

/Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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