Re: Traveller + SG2/DS2/?
From: Infojunky <infojunky@c...>
Date: Wed, 06 Apr 2005 16:26:44 +0100
Subject: Re: Traveller + SG2/DS2/?
Allan Goodall wrote:
> What I meant was: use one Confidence Marker per fire team, with
> casualties to each fire team in a squad contributing to the squad's
> overall Confidence. In other words, each fire team would have their
own
> Confidence Marker, but what happened to the squad as a whole would
> effect each fire team.
>
> I figured that fire teams would make Confidence Tests as per the
normal
> rules (or, rather, the variation I have on my web site). Additionally,
a
> fire team would make a Confidence Test with the following Threat
Levels
> (for Low/Medium/High motivation troops):
>
> - Other fire team in the squad breaks: 2/1/0
> - Other fire team in the squad routs: 4/3/1
> - Other fire team in the squad is eliminated (all figures are
> casualties): 4/3/1
>
> As a clarification, a fire team would still make a 4/3/1 test when
half
> of the squad is eliminated (this is one of my house rules). When a
squad
> leader becomes a casualty, all fire teams in a squad must make a 4/3/2
> Confidence Test. One thing I'm not sure is if _all_ fire teams should
> get a suppression marker when a squad leader is a casualty, as per the
> rules on page 10. I'm leaning toward "Yes".
I would tend to agree with the Yes on the squad lead being killed check.
What you have laid out does address the interdependance of small units,
and looks playable.
--
Evyn
"Scientia Est Potentia"
http://ceecom.net