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Re: Traveller + SG2/DS2/?

From: Infojunky <infojunky@c...>
Date: Wed, 06 Apr 2005 16:26:44 +0100
Subject: Re: Traveller + SG2/DS2/?

Allan Goodall wrote:

> What I meant was: use one Confidence Marker per fire team, with 
> casualties to each fire team in a squad contributing to the squad's 
> overall Confidence. In other words, each fire team would have their
own 
> Confidence Marker, but what happened to the squad as a whole would 
> effect each fire team.
> 
> I figured that fire teams would make Confidence Tests as per the
normal 
> rules (or, rather, the variation I have on my web site). Additionally,
a 
> fire team would make a Confidence Test with the following Threat
Levels 
> (for Low/Medium/High motivation troops):
> 
> - Other fire team in the squad breaks: 2/1/0
> - Other fire team in the squad routs: 4/3/1
> - Other fire team in the squad is eliminated (all figures are 
> casualties): 4/3/1
> 
> As a clarification, a fire team would still make a 4/3/1 test when
half 
> of the squad is eliminated (this is one of my house rules). When a
squad 
> leader becomes a casualty, all fire teams in a squad must make a 4/3/2

> Confidence Test. One thing I'm not sure is if _all_ fire teams should 
> get a suppression marker when a squad leader is a casualty, as per the

> rules on page 10. I'm leaning toward "Yes".

I would tend to agree with the Yes on the squad lead being killed check.

What you have laid out does address the interdependance of small units, 
and looks playable.
-- 
Evyn

"Scientia Est Potentia"

http://ceecom.net

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